dsdn104

[ final render v2.0 ]

**—READ THIS FIRST—**

For some reason Tumblr seems to remove some of the quality of my image and also make it smaller, even when you click through to view it itself and zoom to 100%. I have uploaded it here instead: http://img42.imageshack.us/img42/2137/finalrender2.jpg

This is my final 3ds Max render with all 3 Solidworks iterations. I wanted to keep it simple just as i had with my iterations (which i think on average had about 150 triangles). I kept it black and white, to emphasise the importance of each model. Rather than have them get lost amongst other renders, materials and images. I also wanted to keep everything in a grid. Grids are important in mathematics, so it made sense to use something like that to arrange my iterations. Each are arranged similar, with a slight rotation on each axis.

What i like about this render the most though, is that it looks so similar to my 81 iteration renders in project 1. You can see how all my renders fit together and the way that i design. Everything seems like a family which i think is pretty cool.

One of my friends said it made them feel dizzy and question gravity!

Here is a couple of my initial Solidworks models. The first one plays on the n-1, n+1 equation. Where the depth increases in length by 1, but decreases in width by 1. This happens on each axis to create this shape. 30mm x 30mm end to end. It also creates a nice addition symbol, which ads even more relevance to mathematics.

The second image is a 3d representation of the fibonacci sequence. The height and width of each cube begins at 2x2mm, then increases to 4x4mm, then 8x8mm and finally 16x16mm. This leaves the object at 30x30mm in height, width and depth. It is also symmetrical.

[ sketches & illustrator files ]

Above are some simple sketches i started drawing, playing around with different equations. These can be seen next to each box which it corresponds too. There are some equations which have been used twice because i found different ways of visualising each pattern.

I then started bringing some of those patterns into Illustrator, trying to think about how this would be represented in 3d at the same time. I had a little trouble doing this with some of these patterns, which was a shame, but i brought a few of these into Solidworks to trial.

[ project 3 ]

For the start of project 3 i began to research some patterns that interested me. Immediately i starting thinking about mathematics and patterns that have a sensed mathematical feel to them.

I found some nice images (below) to help me begin my sketches.

This was the first image that i really liked. Although it isn’t really a 2d pattern, i loved how it portrayed that sensed mathematic feel and without even reading about it you could tell a mathematical equation was used to decide where to bend and fold the materials. Sure enough, after i read up about it @ http://artabase.net/discussion/chat/20-origami, it turned out to be a form of mathematical origami. I didn’t like the curves so much, just the fact that an equation was used to create a form quite unique.

I found this image next and liked how the spikes extruding from the centre object began to get smaller as they got closer to the centre. They seem to decrease and the same percent as they get a spike closer to the centre. I thought it was great how much of a contrast this object was to the object in the photo above. Both created using mathematical equations, but creating completely different shapes. One which evokes soft, sweet emotions with its curves and gentle creases, and one which evokes fear from hundreds of spikes.

I liked this image for a few reasons. One: I liked how it was in the shape of a simple cube. Two: Because it had 2 different positions. On and off. I loved how it sort of hid its beauty just standing there and then once it was turned on lit up. Which also happened to be in a mathematical way. Thinking ahead, this gave me a nice idea to have 2 positions for my 3d print, where one view shows the surface, but once its viewed from a different angle shows something completely different; the interior maybe?

i really liked the geometry in this pattern, where the pattern didnt necessarily repeat itself, but you could definitely tell that something was deciding where those lines and circles were being drawn / cut.

A shot of the fibonacci sequence found in nature. Im starting to think that mathematical forms really can appear anywhere and look completely different.

Another version of Fibonacci in nature, although this time the shape of the geometries gradually changes over time. I think this is really neat, almost draws you in. Hurts my eyes after a while though!

Here is my final render. I tried to recreate my physical model as a 3ds max render by placing it inside a glass cube inside 3ds max. I played around with the transparency settings to get it how i liked it. I wanted to zoom in and show the viewer some parts of my iteration which were hard to see in the physical model, because of the fact that it’s made from slices. I also like how the glass made a slight blurry effect on the model, which makes it harder to see the exact shape. This relates to the physical model in the way that it is also slightly difficult to see the exact shape of what is inside the acrylic because only every second slice is used for each profile.
To summarise, i basically wanted to show what was difficult to see in the physical model, but also relating the render and physical model back to each other. That is also why there are 2 viewing profiles of the same iteration in the render. This helps the viewer know that the render above is related to the photograph below.

Here is my final render. I tried to recreate my physical model as a 3ds max render by placing it inside a glass cube inside 3ds max. I played around with the transparency settings to get it how i liked it. I wanted to zoom in and show the viewer some parts of my iteration which were hard to see in the physical model, because of the fact that it’s made from slices. I also like how the glass made a slight blurry effect on the model, which makes it harder to see the exact shape. This relates to the physical model in the way that it is also slightly difficult to see the exact shape of what is inside the acrylic because only every second slice is used for each profile.

To summarise, i basically wanted to show what was difficult to see in the physical model, but also relating the render and physical model back to each other. That is also why there are 2 viewing profiles of the same iteration in the render. This helps the viewer know that the render above is related to the photograph below.

Here is the final shot of my model. I loved how my model gave me a front and side profile view. The negative space worked wonders for model, as my 3ds max render was rather simple. The 1.8mm rod through the corner holding it together works nicely too, even if it is a bit fragile, because it stops the slices from rotating out of place.
This photograph also goes nicely with my final render, showing my model and render from similar views.
Perspex was a good choice as it allowed the viewer to see what was inside the main “cube”. This would not be possible using card or anything else that wasn’t clear.

Here is the final shot of my model. I loved how my model gave me a front and side profile view. The negative space worked wonders for model, as my 3ds max render was rather simple. The 1.8mm rod through the corner holding it together works nicely too, even if it is a bit fragile, because it stops the slices from rotating out of place.

This photograph also goes nicely with my final render, showing my model and render from similar views.

Perspex was a good choice as it allowed the viewer to see what was inside the main “cube”. This would not be possible using card or anything else that wasn’t clear.

These are some images of my sketch models. I wanted to try and capture certain parts of the models as if they were my final, so that i would have an idea when it came to photograph my lasercut version, but because they were made from card, it made it difficult. Especially on my negative space iteration of my model, because i couldn’t use light to penetrate through the card, like i could with acrylic.

Things to note, are that the horizontal version is the correct size in width and depth. While the vertical version is the correct size in height. This gave me an indication of how many sections i would need for each model. For example, i used 32 sections @ 1.5mm thick on my horizontal section model. I would need about 60 sections @ 2mm thick to get the correct length.

I ended up using 60 sections exactly for my laser cut version, so it should be 12cm in length.

[ precedent images ]

After i had finished brainstorming ideas and making some sketch models i made the decision to go with layering up my model using laser cut pieces of plastic. I decided to go with cutting out the model from the square and use the negative space to create my model. The pictures above are examples of this that i found.

[ project 2 ]

Above are some simple sketches i did before starting to slice up my model into sections. I wanted to have a general idea of the differnet versions i would be attempting.

1. Horizontal Sections

2. Vertical Sections

3. horizontal Negative Space Sections

4. 45 Degree Sections

5. Planar Sections

This would then give me a nice variety of iterations, which would then allow me to select the best one to pursue for my final.

Hero Shot! I chose this iteration for my hero shot as i felt that it best portrayed my words. It also showed good evolution from my solidworks model. In general all of my models were quite simple, so this iteration goes with that theme too. I found a really nice texture on deviantart to lay over my model as well.

Hero Shot! I chose this iteration for my hero shot as i felt that it best portrayed my words. It also showed good evolution from my solidworks model. In general all of my models were quite simple, so this iteration goes with that theme too. I found a really nice texture on deviantart to lay over my model as well.